14/OCT/09

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The game that could have been

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Teutonic said...
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AoC was billed as "game breaking" well in my opinion they got the breaking part right. The game started off nice in Tortuge and that part was really polished, however, once one got out into white-sands and beyond the bugs, lack of content from 50+ and complete class inbalances within PvP became completely visible.

A game being released with bugs is hardly cause for concern in this day and age, but to me it seems like AoC has taken it to extreme and turned it into quite and art form. Things from crafting not even being implemented when the game was released, to the trader not working at all, and even now two months past release both are still not right.

Large scale PvP was one of the main selling points. This too is laughable at this point. The incredible lag spikes that happen server wide causing mass drops is more than annoying at times.

Customer service that reminds me more of medevil "confessors" than actually a person to help you when you might actually need it.

In my opinion, this game reminds me of another game that had unlimited potential and is now mostly hated througout; Star Wars Galaxies.
Age of Conan

Age of Conan (PC)

Genre/Style: Role-playing/Persistent World Online RPG
Release Date: 20/MAY/08
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Cool story dude! I'll be featuring it on the gamerDNA blog this week (http://company.gamerdna.com/) so keep an eye for it! (The Post should show up on Thursday)
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